A selection of props and textures that I've made for Know Buddy Games upcoming game, Shadow Hills Manor.
Software used: Blender, Substance Painter and Sampler, Unreal Engine
Turnaround of the final baked low poly mesh in Substance Painter
Tactical style flashlight rendered in Unreal Engine. I designed the flashlight based on provided examples of real tactical flashlights.
Wireframe of the low poly flashlight and UVs
An early, in-game screenshot from the Shadow Hills Manor game. I created the cobweb textures and did some of the set dressing in this shot.
Floor texture created in Substance Designer
Wallpaper and brick wall texture created in Substance Designer