A selection of props, set dressing, and textures that I've made for Know Buddy Games upcoming game, Shadow Hills Manor.
Software used: Blender, Substance Painter, Substance Sampler, Zbrush, Unreal Engine 5

The Hill family crest is a major puzzle piece from the game. It required a fairly quick turnaround so we came to the conclusion that I should sculpt it using an embossed wood carving style. This would also help keep the family crest as low poly as possible. I used Zbrush, Blender, and Substance Painter to create this set piece.

Turnaround of the final baked low poly mesh for the tactical flashlight in Substance Painter

Wireframe of the low poly flashlight and UVs

Some set dressing I worked on for Mrs. Hill's bedroom. Her bedroom is meant to be her personal oasis from the chaos of the rest of the manor. But time and the elements have started to spoil the formerly luxurious bedroom.

Termite eaten, worn out floor texture created in Substance Designer

An early, in-game screenshot from the Shadow Hills Manor game. I created the cobwebs and did some of the set dressing in this shot.

Back to Top