A selection of props and textures that I've made for Know Buddy Games upcoming game, Shadow Hills Manor.
Software used: Blender, Substance Painter and Sampler, Unreal Engine

Turnaround of the final baked low poly mesh in Substance Painter

Tactical style flashlight rendered in Unreal Engine. I designed the flashlight based on provided examples of real tactical flashlights.

Wireframe of the low poly flashlight and UVs

An early, in-game screenshot from the Shadow Hills Manor game. I created the cobweb textures and did some of the set dressing in this shot.

Floor texture created in Substance Designer

Wallpaper and brick wall texture created in Substance Designer

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